Game Maker's Garage Forum
Game Maker's Garage => Trash Talk => Topic started by: Gan on January 21, 2015, 04:04:50 PM
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IT IS CALLED D PROGRAMMING LANGUAGE!
It's like C and C++ but new-age and easier and just as fast. AND CROSS PLATFORM.
The editor is free AND AMAZING. Super easy to setup. The language is simpler than Java and holy crap I just like it so much. I just met it and I am ready to dive in. Plus there are a lot of open libraries you can use to MAKE STUFF.
So I'm going to find a graphics library, find a networking library AND MAKE SOMETHING SUPER COOL IN THIS EPIC LANGUAGE HOLY CRAP I AM SO EXCITED AHHHHH
Edit: Post if you want the instructions for installing D and the editor. It takes 5 minutes to set up.
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I got SDL working. Have a window in my project. Got a rectangle to draw to the window. It's all very simple. And now I'm stuck.
Not sure what direction to take next. Not sure what to make.
D is a good language. But right now I don't need it for anything. I think I'll work on the SpaceCraft ship editor.
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'when in dout reference final fantasy', try experimenting making a turn based rpg, this new D language sounds really interesting, i must google, see what its capable of.
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I might give a Final Fantasy-like project a try. Right now I'm testing my SpaceGame in D. See how it performs.
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D is slightly complicated to set up. Because it is very versatile.
So if you're interested in trying D, it'd be best if I gave you an example project source to base your project off of.
Got the SpaceBackground running in D! It works marvelously. Uses only 10% CPU.
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Now it uses only 5% CPU. Unfortunately I'm having a memory issue and if you leave it running for 9 hours, it goes up to 500+mb. I've asked the D community about it and gave them my code to review so they'll probably figure out what I did wrong.
Now to port the rest of SpaceCraft!