Game Maker's Garage Forum
Game Maker's Garage => Trash Talk => Topic started by: Silverwind on June 09, 2010, 01:38:25 PM
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I finally got around to polishing an unfinished mountain texture, but now I'm not sure if I prefer it over the previous texture (left):
(http://img689.imageshack.us/img689/6342/picnk.png)
The previous one definitely needs a fourth shade if I go with it, and possibly a reconstruction of the larger stones to make them less round, but it'd be allot of work. The new one just looks a little... indistinct to me.
EDIT:
I also fixed the grass. It's way easier on the eye now having taken Hammy's advice to increase the apparentness of the highlight. ;)
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Indistinct is not a bad way to describe it. Perhaps if you made sprites that allow one side to be darker, so the mountain looks bigger. OR see how Gan is doing with the lighting system idea. Or if you wind up updating the original the texture on the right doesn't have to go to waste, it makes great gravel/rocky terrain.
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Yeah, I reckon I won't get away without side specific shading after all. The idea was to apply the texture to the mountain tile shapes, immensely reducing the workload for each individual tile. The deterioration of quality might be too much though...
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the new texture would make a good ground tile for the mountain cave, the old texture doesnt need anything
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Sounds good to me. :) >:( :D ;) :o 8) ::) ??? :-[ :P :-X :'( :-* :-/
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Wow, I just made an awesome tree sprite from scratch in less than an hour:
(http://img813.imageshack.us/img813/764/tree.png)
It usually takes me several days to be satisfied with a new sprite, but that tree is absolutely beautiful! I didn't even use a reference image, I just started drawing at the base and by the time I got to shading it was already looking professional.
EDIT:
The top clump is bushy whereas the other clumps are sharp, but other than that I can't see anything to fix.
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woah, holy sh*t thats looks like its from a commercial game :o youve gotten real good at pixel work over that past year or two.
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Thank ye kindly, though I must say I'm absolutely stunned myself. It's way beyond my regular caliber, and I reckon I'll be hard pressed to make the other tiles on par with it.
Anyways, here's a fixed version:
(http://img819.imageshack.us/img819/764/tree.png)
I'll try a bushy one tomorrow.
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Wow! That's very impressive!
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whoa awesome tree :D
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OMG! I couldn't decide which mountain texture to develop further and whilst swapping the layers around I accidentally reduced their opacity and fused them together:
(http://img823.imageshack.us/img823/415/newtiles.png)
It's so vivid and realistic... it almost makes the tree look flat.
Man, I wish I had more time to work on these. I can't wait to see them in a game!
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:o :o :o Whoooooooooo! Nice sprites bro! Really good tree especially!
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Man, these sprites are incredible! :D
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Cor Blimey Mate! Thats amazing!
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HOLY CRAP! I must remember this trick that is friggin sweet!:D
Pixen has an easy opacity slider for all the layers after all. :F
EDIT: Since when was this read 113 times????
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You should create another slightly different tree sprite, and then flip both tree sprites to get a total of 4 different looking trees that you can randomly insert, so that it looks more varied. Otherwise, it looks pretty good.
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Yeah, maybe a deadwood tree to make it stand out. :) It would take awhile to redo the shading if I flipped them, but I might have a bash at it.
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Your light source is all over the place, but yeah, no one would notice. Nice!
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What, what, what? It's consistently around 1 O'clock. :P
EDIT:
Oh wait, do you mean the earlier builds like the ones at the top of the page?
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warhampster always gets caught up in details that arent noticable, i dont even see how the light sourse is all over the place, looks like its from above
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The water tiles are coming along nicely too:
(http://img823.imageshack.us/img823/6835/watertiles.png)
(http://img811.imageshack.us/img811/415/newtiles.png)
Because I'm using masks, I can easily swap the water texture around as I improve it as well as drop the river onto different terrains, such as sand, gravel and whatnot (which used to require starting from scratch by hand)
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Got half an hour's work done on the sand tiles:
(http://img836.imageshack.us/img836/2294/sand.png)
The shapes haven't changed from the build I did last year, but the texture is greatly improved. I'm just about happy with the tone too. Looks very Yipe!-ish to me. :)
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Wow! These are amazing.
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Thanks! :) I'm working on a temple floor now:
(http://img829.imageshack.us/img829/6638/templefloor.gif)
I'm going for large slabs as I think detailed objects will stand out very well on them.
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These sprites are looking excellent. Very professional looking.
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Thanks. :) I don't get much time to work on them, but they're certainly coming along. I'd love to just finish a small game with them.
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Which floor tile looks better:
(http://img697.imageshack.us/img697/9213/templefloor.png)
The left one has a faint stain texture, whereas the right one doesn't.
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Also, which tone looks better for the mountain tiles:
(http://img23.imageshack.us/img23/3929/mountainsr.png)
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For the floor I like the right one. For the mountains I like the left one.
-Gan
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Yeah, I think you're right, and oddly enough they were both the originals. Today I finished the path tiles, improved the water texture and made a rough house sprite:
(http://img819.imageshack.us/img819/7686/sprites.png)
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:o Dude that is amazing! ;D
That's your "rough" house sprite? I can't wait to see more of this.
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Your sprites make me drool...
-Gan
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Wow the new houses look AWESOME.
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Thanks. The shape of the house is pretty much finalized, but I haven't decided on the colours or textured the roof yet. At the moment the colour tones are very close in the spectrum, making the house look flatter than the other sprites, and if you zoom in on the roof you'll see that the makeshift texture is just a bunch of crudely drawn lines.
Shows how easy it is to make decent looking sprites though. :)
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the lighting and shading in the cobblestones on the house is really something, the water looks good too. the mountain tiles would probly look more fluid with diagonal edges?