Game Maker's Garage Forum
Game Creation => GameMaker => Topic started by: Al Staffieri on August 23, 2008, 08:20:38 PM
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The official 3.9.91 update is available.
v3.9.91 - 8/23/08
-FIX: There was a bug in compiled games that wouldn't show more than 10 sprites.
-FIX: REFRESH TEXT did not erase the card text if the original card text was blank.
-FIX: The PRINT command wasn't printing text in compiled games if a semicolon was used at the end of the text.
-FIX: Adding strings together was not always adding the strings correctly.
-FIX: SPRITECOLLIDE was returning true even if one of the sprites was hidden.
-FIX: There were still some cases where the line after END REPEAT was not being run.
-FIX: There was a "Nested REPEAT" error when running a 2nd repeat loop inside an ON event structure (On MOUSEDOWN, ON MOUSEUP, ON TIMER, ON KEYDOWN).
You can download the update patch here:
http://users.aol.com/macgamemaker/GMUpdate340_3991.zip
There is also an updated demo available at:
http://users.aol.com/alstaff/MacSoftware/GMDEMO.zip
Let me know if you find any problems.
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Thank-you Thank-you Thank-you!!!! Now in just a little while I shall Release Labyrinth.
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Uh oh. I can't release Labyrinth again. Because Game works in Run Mode but says there is a glitch in compiled mode. I can't find the glitch at all because in compiled mode it says nothing about the glitch.
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Explain what's happening different and maybe I can track it down.
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I really have no Idea whats happening. It just says script error, in run mode no error, only when its compiled.
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Do you think you can send me the game with source code?
Email it to me at alstaff@aol.com
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Do you think you can send me the game with source code?
Email it to me at alstaff@aol.com
Not a very good idea writing your eMail address like that. You never know when spam bots are looking for eMail addresses to spam out.
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I think I know the problem, GM might think that the Repeat never ended. To fix this glitch simply allow repeating repeats like this.
REPEAT 10
REPEAT 10
x = x + 1
END REPEAT
END REPEAT
ALERT $x$
This would alert "100" because it repeated the repeat 10 times x = x + 1 therefore x = 10 * 10 which equals 100 It would be a very useful feature and would probably clear up the bug that keeps on recurring.