Topic:   two-bit music   (Read 11464 times)


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GMG Kurt


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two-bit music
« on: May 04, 2011, 04:46:22 PM »
I want to create an iPhone game, kind of like the Legend of Zelda NES version, and wanted to use two-bit music like the NOTE command for gamemaker, and I was wondering how to make music like that. And if you think I'm obsessed with the Legend of Zelda series, well... I guess I am
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Re: two-bit music
« Reply #1 on: May 04, 2011, 05:20:49 PM »
I know very little of the sound APIs for the iPhone but I do know if you make multiple wav files, like one for each note you could have an app that made music by playing each file at certain intervals.

Of course, an easier way to make music would be to open up garage band, pick a 2-bit sounding music machine or somethin and start placing notes. Then export as a wav file and play that in your iPhone game.
I'm sure there's plenty of Garageband tutorials on such things.

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Re: two-bit music
« Reply #2 on: May 04, 2011, 09:32:20 PM »
right I was looking for a 2-bit sound maker. hmm. Maybe GarageBand has some plug ins for that! But that doesn't help because I'm doing the iPhone game with some school friends and the guy doing the music has a windows. oh well If I find anything I'll post here, but additional help would be appreciated.
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Gnome


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Re: two-bit music
« Reply #3 on: May 04, 2011, 10:23:26 PM »
I've never heard of two-bit, is that different than 8-bit? Cause I know a good program for that.
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Connors


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Re: two-bit music
« Reply #4 on: May 04, 2011, 10:41:09 PM »
Well, I looked up 2-bit earlier when I saw that post and I think there's no such thing. Try 1, or 8. XD
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Re: two-bit music
« Reply #5 on: May 05, 2011, 02:41:24 PM »
My favorite  8-bit program is FamiTracker. I believe it is only windows though, but since it could have a mac version

Awesome song in it:
http://www.youtube.com/watch?v=0qV4dSBOH5s
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Re: two-bit music
« Reply #6 on: May 05, 2011, 02:47:00 PM »
you guys are right, it is 8-bit sound ::)
thanks I'm trying your suggestions now!
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Re: two-bit music
« Reply #7 on: May 05, 2011, 03:07:55 PM »
8-Bit music,
If poorly done, it sucks. If it's well done, it's better than most music.
I don't use the GM note command much, because you can only have one note at a time. Maybe al could do notes like sprites, where you give them numbers so you can layer them. Ex. NOTE 1 50 10
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GMG Kurt


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Re: two-bit music
« Reply #8 on: May 05, 2011, 04:47:58 PM »
Quote
8-Bit music,
If poorly done, it sucks. If it's well done, it's better than most music.
I don't use the GM note command much, because you can only have one note at a time. Maybe al could do notes like sprites, where you give them numbers so you can layer them. Ex. NOTE 1 50 10
yes but still they can only function in between command, and ultimately slow down the game, especially with use of that SPRITEPATH command I know your so fond of. But I agree it is great music.
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Charlo


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Re: two-bit music
« Reply #9 on: May 15, 2011, 02:39:58 PM »
You could compose music with NOTE commands, then use some kind of audio-capture program to turn it into an mp3 file so that it doesn't suspend your gameplay.

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Re: two-bit music
« Reply #10 on: May 18, 2011, 10:20:48 PM »
Quote
You could compose music with NOTE commands, then use some kind of audio-capture program to turn it into an mp3 file so that it doesn't suspend your gameplay.
I think I'll try that! I'll see if that works and post here
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Re: two-bit music
« Reply #11 on: June 20, 2011, 01:47:06 PM »
Quote
I know very little of the sound APIs for the iPhone but I do know if you make multiple wav files, like one for each note you could have an app that made music by playing each file at certain intervals.

Of course, an easier way to make music would be to open up garage band, pick a 2-bit sounding music machine or somethin and start placing notes. Then export as a wav file and play that in your iPhone game.
I'm sure there's plenty of Garageband tutorials on such things.

yep I found a tut on it
http://www.youtube.com/watch?v=PlRyv1xVnyQ
and
http://www.youtube.com/watch?v=a0U-IHrcFlU&NR=1&feature=fvwp

The second one seems more in depth, and better, but It's in Korean, or Japanese.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

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Re: two-bit music
« Reply #12 on: August 15, 2011, 03:55:04 PM »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

GMG Kurt


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Re: two-bit music
« Reply #13 on: August 17, 2011, 12:40:46 PM »
Super cool! Thanks connors! this is way better than the one I tried earlier  :)
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